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Map: Cirundi 2.0 beta by DasSovietCanuck Map: Cirundi 2.0 beta by DasSovietCanuck
Welcome to the new world!

Okay, so I've been trying to refine and redevelop Cirundi over the past few years here - a process which has been greatly retarded due to my lack of muse for the kithkin and greater focus on the Horror Shop universe/multiverse/whathaveyou. However, sometimes the mapping bug bites me and I'll dedicate a day or two to further refining and developing Cirundi.

And this is where it stands now! There's been several major changes - most important of which has been increasing the ice caps' coverage of the world, because Cirundi is supposed to be, by default, an ice-age planet, about 10C cooler than Earth is, on average. Which means that those deserts and jungles there? Yeah, they're more like the American Southwest/Columbia Plateau and the Pacific Northwest/Caspian Jungles than the Sahara or Amazon.

Other than that, there haven't been too many changes. I've added in some major lakes, added some more islands and peninsulas, generally just fidgeted around with items so that they looked "better" in my eyes. Also, completely unintentional here and realized only after I had settled on the design and began colouring things here, but if you take the "Spine of the World" island chain and consider it to be a literal spine, one can envision a very stylized kithkin lying around the Great Circle region, with Vaiyoodo as the head, Dreqae as the legs, etc. Which works extremely well, since Cirundi is both the name of the planet and the goddess/titan/spirit of the world itself (and legendary mother of the kithkin races). So... yeah! That works!

Also included some cities here, such as Orone, Alsten, Vovoy, Dal Aiya, In Hiiza, etc. Look for the parts that look grey-ish due to the sprawl of asphalt and concrete

Just as a reference here, folks, I used the excellent mapping tutorial Eriond by Arsheesh of the Cartographer's Guild while making this: www.cartographersguild.com/tut…

While I broke my computer (again) and am stuck using Ubuntu, and thus was not able to use Wilbur to help with this map, it worked decently without it. I'm not going to pretend this is perfect, as the "beta" in the title indicates, and once I do get windows again I'll probably go through the tutorial properly and create a much nicer, and more accurate, map - but hey, as it stands now, this isn't half bad. It's about one quarter bad, but I'll take it ;)

Anyhow, Cirundi, the kithkin, and related materials belong to yours truely, :icondassovietcanuck:, but if you want to use the world, concepts, and ideas presented here, feel free to ask! Other than that, I will try to answer all questions, comments, and concerns in a most timely manner here!
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:iconnsam85:
nsam85 Featured By Owner Dec 3, 2013
I really like this.
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:icondassovietcanuck:
DasSovietCanuck Featured By Owner Dec 3, 2013  Student Writer
Thanks!
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:iconbrotherbandit:
brotherbandit Featured By Owner Sep 1, 2013
This reminds me very much of Pangea
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:icondassovietcanuck:
DasSovietCanuck Featured By Owner Sep 1, 2013  Student Writer
Thanks! It was actually originally based off of Earth during the Carboniferous era, though with several twists and alterations to make it fit my needs better. I figured using the Earth as a reference would help my conworlds be a little more "realistic" ;)
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:iconferocefv:
FeroceFV Featured By Owner Sep 1, 2013  Hobbyist Digital Artist
Very nice! The best part is the middle, in my opinion. The mountains have a nice, natural flow to them, especially the Ayrs mountains. I also like your use of labels. The land has a natural, complicated coastline, and the deserts are placed logically behind mountains.

Elsewhere, the mountains don't seem to blend quite as well with the terrain as in the center. Consider adding some hills around them, or blending their edges with the surrounding terrain.

Also consider working some more on the polar ice caps. Their texture comes across as a bit too artificial.
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:icondassovietcanuck:
DasSovietCanuck Featured By Owner Sep 1, 2013  Student Writer
Thanks! Yeah, it is one of the things I will be working on changing when I finalize this map (it's still only a "beta" map), along with the rivers. I've tried really hard to make this world a lot more "realistic" than a number of fantasy worlds I've seen, a lot less simplified and small-feeling, so I'm glad that came across here.

I'm also really not happy with the ice caps as they stand now... I wish I remembered how I made my earlier ones, as those worked infinitely better. Hopefully I'll figure something out for the finalized version of this world.
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